AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in the Netherlands Q2 2022
Explore the performance of the top 5 gacha games on a unified platform in the Netherlands during Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the gacha game market in the Netherlands saw notable activity among the top 5 apps. Here’s a detailed look at their performance based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced fluctuations in weekly revenue, starting at around $17.5K at the end of March and closing the quarter at approximately $13.1K. Weekly downloads saw a peak of 7.4K in early April, then gradually declined to 4.7K by the end of June. The game maintained a robust user base, with weekly active users oscillating between 141K and 161K.
Sonic Forces PvP Racing Battle by SEGA showed a steady increase in weekly downloads in April, peaking at 10.7K towards the end of the month, before tapering off to 2.3K by the end of June. Revenue followed a similar pattern, starting at $352 and peaking at $819 in late May. The game’s active users peaked at 40.6K in early May and decreased to 24.1K by the end of the quarter.
Top War: Battle Game from River Game HK Limited demonstrated consistent revenue, peaking at $32.7K at the end of March and stabilizing around $24.5K by the end of June. Weekly downloads spiked to 7.5K in early June, while active users showed an upward trend, reaching a high of 38.2K in early June before settling at around 29.3K by the end of the quarter.
Nintendo’s Mario Kart Tour saw a peak in weekly revenue of $18.5K in mid-April, ending the quarter at about $11.7K. Weekly downloads peaked at 6.7K in late April but dropped to around 3.9K by the end of June. The game’s weekly active users were fairly stable, ranging from 39.7K to 55.2K throughout the quarter.
Finally, Head Ball 2 - Soccer Game by MASOMO LIMITED showed a modest revenue trend, with weekly earnings peaking at $1.6K at the end of March and hovering around $1.3K by late June. Downloads saw minor fluctuations, peaking at 3.9K in late April and ending at 3.3K in late June. Active users remained relatively stable, fluctuating between 27.1K and 33K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.